Thursday, May 10, 2012

I want to be a Big Fish




          Big Fish is a 2003 American fantasy adventure film based on the 1998 novel of the same name by Daniel Wallace. The film was directed by Tim Burton and stars Albert Finney, Ewan McGregor, Billy Crudup, Jessica Lange and Marion Cotillard. Other roles are performed by Helena Bonham Carter, Matthew McGrory, Danny DeVito, Deep Roy and Miley Cyrus among others.
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Finney plays Edward Bloom, a former traveling salesman from the Southern United States with a gift for storytelling, now confined to his deathbed. Bloom's estranged son, a journalist played by Crudup, attempts to mend their relationship as his dying father relates tall tales of his eventful life as a young adult, played by Ewan McGregor.
           
The film has a very important writer of this document, and that beyond the fantasies exposed in the film, tells the importance of our parents in the construction of our identity, the importance throughout our development.

That's why more than special effects or some important aspect within it that do identify with the film, notably stressed the value of always going to grow and see life in a more friendly than installing the protagonist Edward Bloom, the usual help others regardless of time or in the condition you are.


"The importance, the value of each film is not measured by how many Oscars he received, much less by the revenue that each film receives. The importance lies in how a film is able to reach the last cell of a person. 

The videosjuegos: entertainment for profit?



When in the middle twentieth century appeared the first videogame, no one suspected the boom they would half a late century.Today, we can find a wide range of genres and themes embedded in this kind of distraction, which range from a game sports, up to a game of strategy, through the adventure.

Is for this reason that one wonders:  ¿the videogames are for more than just entertainment?, the answer seems to be no, they were created only to amuse the people, and if you find another, there would be videogames the means for finding, since these are not limiting emerging from the projected screen.

But, seeing the enormous investment of private companies, more progress and accent who have sought and found the scientists, we realize that this infant industry is clearly a lethal weapon to increase surplus through private consumption, and a powerful dose of escape from reality by those who occupy it.

That statement is very visible in the present, today we find fewer children in the streets playing hide and seek and more on a computer or a console fun to pass each stage. We may even see that desires to Santa Claus and hegemony are not soccer balls or bicycle, but video game consoles are becoming increasingly modernized.

That is why we must consider whether the industry harms social relationships, or we must set limits on use to avoid falling into the excessive reality shows a fictional world and from society as a whole.




http://science.howstuffworks.com/innovation/inventions/who-invented-video-games.htm